Decided to try sharing that post I wrote on /r/gaming. Immediately got banned for a week for.. *checks notes* not labelling my post correctly… so I have time to think about this concept before trying again.
Exploring this idea more, I realized this device could be a neat way to sorta keep that physical presence in retail stores, while accepting the digital reality of games. I am literally the poster child for physical media, but I’m not an idiot. The digital future is coming whether I like it or not.

So for this system games could release digitally like normal, but they can offer a unique retail presence with a bundled module if it offers a unique control style. Or simply a cool custom theme on a blank or whatever. That way it wouldn’t just be an empty box with a download code, there would be something tangible in there for somebody. Instead of a normal game box it could be a smaller little box too (occupying less retail space, in my design you could even hang it!) and with the modules being relatively cheap to make and without game cartridges or media being produced, it wouldn’t be THAT expensive.. hell, this could end up like amiibos if marketed right. “Gotta collect em all!”

I’d imagine if this was a Steam device most games would just be bought on that platform, but it’d finally be able to have a retail presence with games that offer module packs. Right now the only Steam thing you see in stores is the steam gift card things that nobody buys… because why wouldn’t you just buy it directly online…

Basically it’d also have a little slip with a QR code to start the download. A neat little aspect of my idea is one side could have art on it that’d work as a sorta background to the module that would be visible through the plastic. The flip side would have a little bit of info and a QR code. You’d be able to use the built in camera to scan it and be taken directly to the game on the storefront. Perhaps they could include a license key as well, but in general games are prolly just easier logistically to buy directly on that platform… Sucks for the used market, but that’s just how the industry is going. I’m not a fan of Nintendo’s game card concept… If these are digital games anyway I at least want the convenience of being able to switch to other games without needing to swap out cartridges that don’t even have the game on it and are literally only a license handshake. We just gotta accept the digital reality.

The four modules that come with the system would work for like 99% of games, but like say a RTS game comes out, well it could be played with typical console analog control OR they could release a touchpad module that would have a retail presence. Atari releases an arcade compilation? Boom retro dial “paddle” module. Maybe the new Call of Dooty game could come out and their retail presence has a “pro deluxe brogamer” version with professional level joysticks or whatever. I dunno.

This is just a drawing concept I have. I’m sure there’s considerations in cost and stuff, so perhaps my design for the retail packaging wouldn’t be feasible, but I think the goal there would be a similar size and the module part be visible. That way it’d have a strong retail presence, and instead of being disposable it’d be good to have it be used like a little case for the module so folks can keep it on their shelf or whatever. With most releases being on a digital storefront, these would only be special exceptions; but considering the extra $$$ folks pay for deluxe editions of games, amiibos, etc. I totally see developers like Atari jumping all over this (it would be the logical next step for them from those crappy plug n’ plays…) and popular games that use standard controls could just release neat themed buttons/sticks/etc to shill along with whatever nonsense deluxe version stuff they’re peddling. I’d bet Gamestop would be thrilled to have something tangible to sell other than download codes and Pop Figures.
Like I said, 99% of games will work fine with the included modules and be digital, but the option for this is there.
*pokes Gabe Newell with stick* come onnn… you already have these control inputs on the Steam Deck… just make them configurable and blow peoples minds by being both the destroyer and savior of physical retail gaming.

… what if a flight simulator game came over? Shit, why not a little joystick or throttle thing? Okayokay I’m getting a bit silly here. I’ll stop.
No lie.. I’m kind of addicted to designing these little modules lol.
-K